Scarlet Blade PvP and Ultimate Skills Part 1

Player vs Player combat is a major part of Scarlet Blade and we’ll now cover it.

 

There are 4 places where PvP takes place. Caergate, Janus, Turnpike and Viledon. I’ll get to them in a second.

When Royal Guard (RG) and Free Knights (FK) are in the same board, it’s considered a disputed zone and both Mechs and Cybersuits are allowed. I will get into Cybersuits in a second.

During PvP both sides are able to kill the opposing side, and as a reward for each kill the winner receives ‘rank points’ and a ‘dog tag’ (if they chose to pick it up). Rank Points are important because they allow you to get your ultimate and earrings. Dog Tags are a major item because you trade them into the ‘Dog Tag Officer’ in Caer (or viledon) to receive medals. In Caer they are silver, in Vile they’re gold.

Now, you receive those Dog Tags for killing enemy Arkana in all four of the locations I mentioned earlier. Each level has a % chance of being turned into medals. 4 level 29 dog tags have a 100% chance of making a medal. $ of 28 has a 92 of 96% chance and it goes down with the level. Single tags have a low success rate.

There is a way to check your rank…it’s under C for your character. On the right will be a listing of attack, etc. Click on the ranking tag at the top and it’ll show a screen like this.


This will allow you to know if you have enough points for your ulti or earrings.

Ultimate Skill

Each class has an ‘ultimate’ skill that you can buy after getting 30 silver medals and 30K rank points. It costs 10 G but is worth every dime. The ultimate dishes out tremendous damage to your opponent. However, it takes 1.5 seconds to build up and takes 15 minutes to cool down. It’s a great tool if you need to desperately get out of a battle or need to beat someone at base or even if you just want to be mean and kill someone. It’s up to you decide when you want to use it.

Earrings are scout, veteran or seer. Veteran are the ones better for combat. It costs 15k RP, 10 G and 10 medals to get each pair and you need two. They’re worth the effort.

Mechs

Once your reach level 17, you receive your mech. It is a large mechanical fighting tool that your arkana has. They are tied to each class, meaning you can’t trade the Medic’s Kali for a Sentinel’s Kumari.

Here are the images of them:

Kumari (Sentinel)


 

Kumari is made specifically for the Sentinel. It has a quick firing gun and is shorter to accommodate her smaller side. It has a stun skill where the left hand scoops up metal or rocks and slams it into the enemy’s face. Inner sight, when engaged before entering the mech, speeds up it movements. Otherwise it’s a bit slow to an extent.

 

Kali (Medic)


 

Having a medic, I think this is the slowest of the six mechs, but it has its plusses. It has the ability to use its gun to keep the medic, or her teammates alive. The best skill it has is the ability to cast a ‘healing circle,’ which is a large, glowing area when the medic, and party members, can fight from and keep their HP steady. Other than that, it has the weakest offensive punch of them all.

Athena: (Whipper)


Athena get around with the help of thrusters, but she has tremendous offensive punch. Wielding a laser whip, it chews through opponents, making it one nice weapon. If you’re a whipper, this is your best friend in PvP or battlegrounds.

Freyja (Defender)


Designed to take a shitload of abuse. Nothing more I can say than that. It’s the truth.

 

Ishtar (Punisher)


Takes Advantage of the Punisher’s abilities and amplifies them. Ishtar has a long range weapon and the ability to fire several smaller weapons from its shoulders. If you’re a Sent or SW unlucky enough to be close to her when she fires, it can be a fatal encounter.

Eponia (Shadow Walker)


Epona takes advantage of the Shadow Walker’s speed. It’s the only mech 4-legged, meaning that running from a SW’s mech is difficult. It also has a charge (similar to secret charge) and an attack where both arms are using in an alternating constant attack. Epona also has a skill that allows the SW to fire at a target from a distance away. If a Shadow Walker is meched up and hunting you, running won’t help most times.

Cybersuit

Is a metallic suit that covers an arkana from head to toe. It’s only useable in Janus/Turnpike/Caergate/Viledon. It increases your attack, defense, sp and hp. This is what they look like.


They look the same no matter what class.

Scarlet Blade Game Guide Medic, Punisher and Sentinel

To the new players who have joined SailorS, welcome aboard! I’m taking time to create a game guide to help you learn how to play the game.

SATI


Sati is an extension of Mother, the AI in charge of the ‘Ark Project,’ which created the Arkanas. She gives quests (both primary and secondary) throughout the game. Do not skip her missions (or any for that manner) because it will set you behind. Several of them are required to advance, while others give out enhancement stones, weapons, etc etc.

Gameplay:

Scarlet Blade is a combination of Player vs Player combat and a Korean-style grinder. A grinder is a game that requires you to kill mobs (monsters) and do dailies to level up once your pass level 12 or 13.

The keyboard is a usual W-A-S-D set up. W goes forwards, A to the left, S backwards, D to the left.

Arcana Classes:

Medic:


The medic is the most unique class in Scarlet Blade. She has the capability to keep herself alive, and her comrades through buffs and equipment. A medic is a major need when doing dungeons, etc.

Best gear to get for a medic depends on the piece of gear. As you note below, each item has a slightly different skill mix by the big ones are EVA, VOID, HP, Crit rate and Min and Max attack %


Important buffs for a medic are: Healer’s touch, veil of offense, restoration, veil of healing, shadowfoil, and eradicate.

Bear in mind that Medics are the ones that people look to kill the most. Try to build up your passive HP a lot and enhance gear for better HP. Secondly, stay as far back as you can to keep your buffs working. Medics aren’t front line warriors, so that will keep you alive.

Pros 
-Heal and AoE heal for maximum nursing power 
-Various team buffs ranging from attack boosts to increased critical rate and damage 
– Heals means you rarely need to use HP Hypovials except in emergencies 
– SP Regen is pretty good, and a pretty large SP pool 
-Usually one Medic per dungeon party, which means any Medic drops are guaranteed to you on class roll 
– One of the rarer classes 
– Your measurements are perfect 
– You use a freaking backpack arm-cannon, that’s kawaii man 

Cons 
– You’re not a class meant for, or even good at, DPS 
– Grinding and questing is slightly slower than other classes because of slower kill rate (depends on build) 
– You have to balance between heals, buffs, and damage, making skill point distribution a pain in the butt 
-People will give you flak if you don’t heal them properly 

Punisher:


Punisher is a long range attack artist. She is armed with a rifle that allows her to target foes from a distance. Punishers make a good backbone to groups because basically she’s the sniper of the bunch.

Pros: 

-Deadly long range attacks (great for KOs; you can out damage heals) 
-High DPS & damage output 
-Powerful critical hits 
-High critical rates 
-Relatively useful team buffs/debuffs 
-Grinding/questing is cake (assuming you rely on consumables from time to time) 
-Powerful mech form. 

Cons: 

-Relatively low HP & SP 
-Low defense (don’t even try to tank) 
-Wait time for cooldowns after first skill rotation 
-Relatively high SP cost for skills 
-Relatively high CP usage in mech form 
-Movement restriction for some buffs

6. Gear


Helmet: 
 

Suit: 
 

Bangles: 
 

Gloves: 
 

Weapon: 
 

Knee Guards: 

Sentinel


Sents are the ONLY class that can easily detect SW’s. They are the Kryptonite of SW’s.

Pros:

Fastest in the Game

Ranged Attack (20 Meters)

Twin Guns Give Ability to Max out DPS (Damage Per Second)

And did I mention you can see Shadow Walkers when they’re invisible? (you see their name and where they’re moving at. The better your detection is, the better you’ll see them)

Pros: 

• Ranged single target killer 
• Highest move speed and attack speed 
• Passive stealth detection 
• Ranged and melee stun 
• Defense and Protection debuffs 
• Move speed, critical, evasion and defense buffs 
• Best attack passives 

Cons: 

• Worst HP and Defense (squishy) 
• Is meant more for support, while Punishers are meant more for attack. 

 

 

Depends on both Weapon and Passive attack skills to maximize offensive power

Void doesn’t do much for You…EVA is the way to go.








That’s your “perfect” gear. However, each person has their choice in how they want to build their Loli, so consider it a suggestion.